Coordinators

Who
A coordinator runs the show, somewhat. It comes down to them to populate a region with countries, races, diseases and wildlife. In addition to this, they have to control every aspect of the region outside the territories of other players. This means that anyone interacting with something the coordinator controls (an NPC, essentially) is automatically entitled to their attention. Given the Forum nature of gameplay, the person must keep tabs on any games set in their field of influence (region/continent).

What this entails
Coordinators will have to lay out every element of their assigned region. If they leave a lot of empty spaces, those are free for the taking by other coordinators or players wanting to build their own countries. Thusly, if a coordinator wants to control every aspect of their region, they should leave no empty spaces or disputed territories. Once someone else snatches a space from them, they'll have to negotiate and play out a storyline to put it back under their influence, and even then that can derail their entire plans for the area. Further, coordinators are also expected to assemble a map for their area, and provide information on their countries in the same way that a player would have to. See Countries for more details.

Extent of authority
A coordinator has complete authority over their controlled territories. Any sort of event, technological discovery, or new invention can play out on their wim, as long as it makes logical sense. Though a coordinator does not have authority over the countries in their territory that are controlled by other players, they do control what technologies that country has discovered and when the country will discover a new technology. The discovery of a technology can be played out in a game with the coordinator's blessing or can simply be written into the regional history by the coordinator. However, until one of these things happens, the country has no access to the those technologies.

Coordinators and player-controlled countries
A coordinator is the sumpreme authority over whatever they control. Therefore, if a player wants to set up a country inside territory the coordinator already controlled, they'll have to work with that coordinator to set it up. It is well within the rights of the coordinator to simply deny them the territory. Further, the coordinator can be as difficult as they want about it, and it is completely up to them how much territory they have to scede. Keep in mind though, empty space is not under the control of a coordinator, regardless of whether or not they're in charge of it.

Also, when the coordinator and player in question finally agree on the term, the player still has to play out the country's creation. This can be done one of two ways: The coordinator can simply write it into the history of the region, or the player and coordinator can setup a game and play out a storyline the two of them have previously agreed upon.